Artificer: Replicate Magic Item
Artificer feature · Level 2
You have learned arcane plans that you use to make magic items. PlansKnown.When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table (see the Dungeon Master's Guide for the items' descriptions). Bag of Holding,Capof Water Breathing,SendingStones, and Wandof the War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify. You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table.
When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.
Creatingan Item. When you finish a Long Rest,you can create one or two different magic items if you have Tinker'sTools in hand. Each item is based on one of the plans you know for this feature. If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.
When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know. Youcan't have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.
Duration.A magic item created by this feature functions as the normal magic item, except its magic isn't permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes. If an item that you created with this feature is a container, such as a Bagof Holding,and it vanishes, its contents harmlessly appear in and around its space. SpellcastingFocus.You can use any Wand or Weaponcreated by this feature as a Spellcasting Focus in lieu of using a set of Artisan's Tools.
Crafting More Magic Items
The Replicate Magic Item feature isn't the only way for an Artificer to make magic items. The Dungeon Master's Guide provides rules for characters- not just Artificerswho want to make magic items of all sorts. Though many different characters can make magic items, Artificers can do it faster than others; each Artificer subclass improves a character's speed at making items of a certain category. When an Artificer crafts a magic item using the normal rules in the Dungeon Master's Guide,the character gains no special connection to that item.
Class features that refer to items created by your Replicate Magic Item feature don't apply to items you craft by other means.
Magic Item Plans (Artificer Level 2+)
Magic Item Plan Attunement Alchemy Jug No Bag of Holding No Cap of Water Breathing No Common magic item that isn't a Potion, a Scroll, or cursed* Varies Goggles of Night No Manifold Tooft Yes Repeating Shott Yes Returning Weapont No Rope of Climbing No Sending Stones No Shield, +1 No Wand of Magic Detection No Wandof Secrets No Wand of the War Mage, +7 Yes Weapon,+1 No Wraps of UnarmedPower, +1 No *You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan. t Seethe appendix.
Magic Item Plans (Artificer Level 6+)
Magic Item Plan Attunement Armor, +1 No Boots of Elvenkind No Boots of the Winding Patht Yes Cloak of Elvenkind Yes Cloak of the Manta Ray Yes Dazzling Weapont Yes Eyes of Charming Yes Eyesof Minute Seeing No Gloves of Thievery No t See the appendix.
Magic Item Plan Attunement Helm of Awareness No Lantern of Revealing No Mind Sharpened Yes Necklace of Adaptation Yes Pipes of Haunting No Repulsion Shields No Ring of Swimming No Ring of Water Walking No Sentinel Shield No Spell-Refueling Ringt Yes Wand of Magic Missiles No Wand of Web Yes Weapon of Warning Yes t See the appendix.
Magic Item Plans (Artificer Level 10+)
Magic Item Plan Attunement Armor of Resistance Yes Dagger of Venom No Elven Chain No Ring of Feather Falling Yes Ring of Jumping Yes Ring of Mind Shielding Yes Shield, +2 No Uncommon Wondrous Item that isn't cursed* Varies Wand of the War Mage, +2 Yes Weapon, +2 No Wraps of Unarmed Power, +2 No *You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
Magic Item Plans (Artificer Level 14+)
Magic Item Plan Attunement Armor, +2 No Arrow-Catching Shield Yes Flame Tongue Yes Rare Wondrous Item that isn't cursed* Varies Ring of Free Action Yes Ring of Protection Yes Ring of the Ram Yes *You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.