THE CITY HAS LAYERS. SO DOES THE TRUTH.CAMPAIGN REFERENCE ↗
Sharn / FIELD REFERENCE

Sharn, City of Towers

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Sharn’s inhabited towers rise above working landings and deep streets.

Sharn’s inhabited towers rise above working landings and deep streets.

Sharn is a Brelish metropolis built upward: towers rise beside towers, bridges join selected landings, and streets continue inside buildings as well as around them. A room can overlook open sky while another, only a few floors away, faces a wall of stone and machinery. A flat map shows only part of an address.

The city stands in a manifest zone, a place where another plane strongly influences the world. Sharn's connection is to Syrania, a plane associated with peace and the sky. Its effect makes the city's extraordinary towers and local flying transport possible. The magic is part of Sharn's geography; height still requires construction, maintenance, labor, and money.

Finding a neighborhood

Five principal quarters divide the tower city. Each contains upper, middle, and lower wards; wards contain smaller districts.

QuarterFirst associations
Central PlateauCivic authority, business, wealth, and official appointments
DuraOlder neighborhoods, working life, and adventuring connections
Menthis PlateauPerformance, nightlife, scholarship, and Morgrave University
NorthedgeHomes, local shops, and established neighborhood relationships
Tavick's LandingArrivals, lightning rail traffic, travelers, and goods

Above the towers are Skyway's magically supported estates. Below lie the Depths and industrial Cogs. Cliffside follows the river-facing edge rather than fitting neatly into the wards.

Living in the towers

Height is social geography. Upper neighborhoods generally have more daylight, faster service, and more influence. Lower neighborhoods carry much of the city's labor and have less money to spare when something breaks. These differences exist within quarters as well as between them.

In 1250 YK, Sharn retains an elected council and functioning Brelish courts. House contracts reach deeply into housing, transport, and useful magic. Life on the landings includes shared meals, repairs, teaching, and neighbors helping each other get through a missed payment.

The vertical guide, transport guide, and maps explain how to get around. The charter vote concerns the city's immediate political future.

Sources & adaptation