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ability

Mark of Passage

Dragonmark powers for movement and transportation.

Dragonmark Feat(Prerequisite: Eberron Campaign, Can't Have Another Dragonmark Feat)

Courier's Speed

Your Speed increases by 5 feet.

Intuitive Motion

When you make a Strength (Athletics) or Dexterity (Acrobatics) check, you can roll 1d4 and add the number rolled to the ability check.

Magical Passage

You always have the Misty Step spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to that feature's spell list.

Mark Of Passage Spells

Spell levelSpells
1Expeditious Retreat, Jump
2Find Steed, Pass without Trace 3 Blink, Phantom Steed
4Dimension Door, Freedom of Movement 5 Teleportation Circle

Source & compatibility

Source: Eberron: Forge of the Artificer · page 50 · 2024 rules / 2025 publication.

Eberron: Forge of the Artificer; locally supplied reference, original publisher rights retained.