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ability

House Agent

Professional service to a dragonmarked house and its networks.

Background benefits

  • Skills: Investigation and Persuasion.
  • Tools: The two proficiencies associated with your house in the table below.
  • Equipment: Fine clothes, a house signet ring, identification papers, and a purse containing 20 GP.

House connections

You can obtain food and lodging for yourself and your friends at a house enclave. A mission assigned by the house usually comes with necessary supplies and transportation. Established friends, mentors, and rivals may help when you encounter them through house business; their willingness depends on your standing in the house.

House tool proficiencies

HouseProficiencies
CannithAlchemist’s supplies; tinker’s tools
DeneithOne gaming set; land vehicles
GhallandaBrewer’s supplies; cook’s utensils
JorascoAlchemist’s supplies; herbalism kit
KundarakThieves’ tools; tinker’s tools
LyrandarNavigator’s tools; air and sea vehicles
MedaniDisguise kit; thieves’ tools
OrienOne gaming set; land vehicles
PhiarlanDisguise kit; one musical instrument
SivisCalligrapher’s tools; forgery kit
TharashkOne gaming set; thieves’ tools
ThuranniOne musical instrument; poisoner’s kit
VadalisHerbalism kit; land vehicles

Source & compatibility

Source: Eberron Rising from the Last War · page 53 · Legacy 5e.

Eberron Rising from the Last War; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.