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ability

Mark of Handling

A legacy human variant with animal intuition and magic that can reach beyond ordinary beasts.

Legacy traits

These traits replace the legacy human Ability Score Increase trait.

Ability Score Increase

Increase Wisdom by 2 and one other ability score of your choice by 1.

Wild Intuition

Roll a d4 and add it to Wisdom (Animal Handling) and Intelligence (Nature) checks.

Primal Connection

You can cast animal friendship and speak with animals without a material component. Each can be cast once with this trait, regaining its use after a short or long rest. Wisdom is your spellcasting ability.

The Bigger They Are

From 3rd level, animal friendship and speak with animals can target a Beast or Monstrosity whose Intelligence is 3 or lower.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, add these spells to your spellcasting class’s spell list.

Spell levelSpells
1Animal friendship, speak with animals
2Beast sense, calm emotions
3Beacon of hope, conjure animals
4Aura of life, dominate beast
5Awaken

Source & compatibility

Source: Eberron Rising from the Last War · page 42 · Legacy 5e.

Eberron Rising from the Last War; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.