Eberron Character Options — page 25
Eberron Character Options rules and reference.
artisans and laborers, but exceptional goblins join the khesh'dar ("silent folk"), learning the skills of rogues, monks, or rangers. The khesh'dar spread agents across the Five Nations, and one can never know when a city goblin might turn out to be an assassin. As an adventurer from a Dhakaani clan, consider why are you working with the other player characters? Are you a scout gathering information? Are you searching for allies to defeat a rival clan, or to support your own unlikely bid for the Imperial throne? Are you an exile? If so, do you hope to regain your position, or have you abandoned your ties to the Dhakaani?
Goblinoid Names
Goblinoid names often feature drawn-out vowel sounds (represented by doubled letters), as seen in the names of both their ancient empire (Dhakaan) and their newborn country (Darguun). Goblins, hobgoblins, and bugbears use the same names and naming conventions, despite their tribal differences.
Male Names: Aruget, Chetiin, Daavn, Dabrak, Dagii, Drevduul, Duulan, Fenic, Gudruun, Haluun, Haruuc, Jhazaal, Kallaad, Krakuul, Krootad, Mazaan, Munta, Nasaar, Rakari, Reksiit, Tariic, Taruuzh, Thuun, Vanii, Vanon, Wuudaraj Female Names: Aaspar, Aguus, Belaluur, Denaal, Draraar, Duusha, Ekhaas, Eluun, Graal, Gaduul, Hashak, Jheluum, Kelaal, Mulaan, Nasree, Raleen, Razu, Rekseen, Senen, Shedroor, Tajiin, Tuneer, Valii, Wuun
Rac Ial Traits
If you're playing a goblinoid, your racial traits are determined by whether you're a bugbear, goblin, or hobgoblin.
Bugbear Traits
Your bugbear character has the following racial traits.
Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by l.
Age. Bugbears reach adulthood at age 16 and live up to 80 years.
Alignment. Bugbears live on the fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders.
Size. Your size is Medium. To set your height and weight randoml y, start with rolling a size modifier:
Size modifier = 2dl 2
Hei ght = 6 feet + yo ur size modifier in inches Weight in pounds = 200 + (2d6 x your size modifier) Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. 25