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Eberron Character Options — page 26

Eberron Character Options rules and reference.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Sneaky. You are proficient in the Stealth skill.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Languages. You can speak, read, and write Common and Goblin.

Goblin Traits

Your goblin character has the following racial traits.

Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age. Goblins reach adulthood at age 8 and live up to 60 years.

Alignment. In Eberron, goblins are usually neutral. They tend to look out for themselves, preferably without drawing unwanted attention from any larger, more powerful people.

Size. Your size is Small. To set your height and weight randoml y, start with rolling a size modifier:

Size modifier = 2d4

Heig ht = 3 feet + 5 inches + your size modifier in inches Weight in pounds = 35 +y our size modifier Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages. You can speak, read, and write Common and Goblin.

Hobgoblin Traits

Your hobgoblin character has the following racial traits.

Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment. Hobgoblin society in Eberron is shaped by the ideal of a strict code of honor and rigid martial discipline. Most hobgoblins are lawful, tending toward harsh enforcement of their laws.

Size. Your size is Medium. To set your height and weight random ly, start with rolling a size modifier:

Size modifier = 2dl0

Heig ht = 4 feet + 8 inches + your size modifier in inche s Weight in pounds = 110 + (2d4 x your size modifier) Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Martial Training. You are proficient with two martial weapons of your choice and with light armor.

Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status among your allies.

If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read, and write Common and Goblin.

Half-Elves

I'M Not Half Anything. You Humans Come From

Sarlona. Elves aref rom Aerenal. Me? I'm a true child of Khorvaire. -Nandon Tam, Khoravar activist From the Towering Woods of the Eldeen Reaches to the slums of Sham, half-elves are found across Khorvaire. New half-elves are born in every generation from pairings between humans, elves, and other half-elves, with children typically clinging to a parent's culture. Over centuries, though, half-elves have developed their own communities and traditions, giving them an identity strengthened by the rise of House Lyrandar and House Medani.

Members of these communities generally dislike the term "half-elf," instead calling themselves Khoravar, an Elvish term meaning "children of Khorvaire." The elves of Aerenal have never allowed a half -elf into the Undying Court, and the Valenar elves don't consider half -elves capable of channeling a Valenar ancestral spirit. Among humans, though, half-elves don't experience any more prejudice or bias than members of other races, and some half-elves could easily be mistaken for human. In making a half-elf character , consider whether you were born in a Khoravar communit y, or if your parents were members of different races.

Is your half-elf identity a source of pride, a simple fact of life, or something that has been difficult for you?

Khoravar

The culture that has developed among Khorvaire's native half-elves places a strong emphasis on hospitality toward other Khoravar. They don't expect each other to put themse lves in danger for strangers' sake, but when possible, half-elves do what they can to help others with information, shelter, and the like. Khoravar communities have weekly unity dinners where local news and events are shared; these meals are a great chance to hear about local events and opportunities.

Source & compatibility

Source: Eberron Rising from the Last War · page 26 · Legacy 5e.

Eberron Rising from the Last War; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.