THE CITY HAS LAYERS. SO DOES THE TRUTH.CAMPAIGN REFERENCE ↗

← ability references · Rules library

ability

Drakewarden

A Ranger who bonds with a draconic companion that grows alongside them.

Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples.

Drakewarden Origin de Origin 1 You studied a dragon's scale or claw, or a trinket from a dragon's hoard, creating your bond through that token's lingering draconic magic. 2 A secret order of rangers who collect and guard draconic lore taught you their ways. 3 A dragon gave you a geode or gemstone to care for.

To your surprise, the drake hatched from that stone. 4 You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power. 5 An ancient Draconic inscription on a standing stone empowered you when you read it aloud. 6 You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you. Draconic Gift

3rd-Level Drakewarden Feature

The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you.

Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice. Drake Companion

3rd-Level Drakewarden Feature

As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Drake Companion Small Dragon

Armor Class 14 + PB (natural armor)

Hit Points 5 + five times your ranger level (the drake has a

number of Hit Dice [diOs] equal to your ranger level)

Speed 40 ft.

Str Dex Con Int Wis Cha

16 (+3) 12 (+1) 15 (+2) 8(-l) 14 (+2) 8(-l)

Saving Throws Dex +1 plus PB, Wis +2 plus PB

Damage Immunities determined by the drake's Draconic

Essence trait

Senses darkvision 60 ft., passive Perception 12

Languages Draconic

Challenge — Proficiency Bonus (PB) equals your bonus

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait. Actions_______________________ Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Reactions____________________ Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra Idfi damage of the type determined by its Draconic Essence.

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes. Once you summon the drake, you can't do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Bond of Fang and Scale 7th-Leve! Drakewarden Feature The bond you share with your drake intensifies, protecting you and stoking the drake's fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.

In addition, while your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can't use the flying speed of this feature.

Magic Fang. The drake's Bite attack deals an extra 1d6 damage of the type chosen for the drake's Draconic Essence.

Resistance. You gain resistance to the damage type chosen for the drake's Draconic Essence.

Ad Ragon Born Drake Ward En

Shares Affection With Her Drake

COMPANION. Drake's Breath llth-Level Drakewarden Feature As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn't have to match your drake's Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one. This damage increases to 10d6 when you reach 15th level in this class.

Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again. Perfected Bond

15th-Level Drakewarden Feature

Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits: Empowered Bite. The drake's Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).

Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.

Reflexive Resistance. When either you or the drake takes damage while you're within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills, spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonkind. The Draconic Character Ties table provides ideas you might draw on as inspiration for infusing your character with draconic flavor.

The i classes noted in parentheses at the end of each enI try are particularly appropriate for a given tie, but you are not limited to those options. 3 Draconic Character Ties dlO Draconic Tie 1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock) 2 I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid, ranger) 3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard) 4 I have a dragon for a mentor or patron. (Bard, druid, fighter, rogue, sorcerer, warlock) 5 I use my class features to take on draconic characteristics. (Barbarian, sorcerer) 6 I have a dragon tooth, horn, claw, or scale that I use as a focus for my spellcasting. (Cleric, druid, paladin, ranger, sorcerer, warlock, wizard) 7 A dragon ancestor, or a dragon's gift to my ancestor, fuels my might. (Barbarian, fighter, sorcerer) 8 My connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon's lair. (Druid, ranger) 9 I recently discovered that a person I loved and trusted was a dragon in disguise. (Any) 10 I have an apparently mundane item that was stolen from a dragon's hoard, and inexplicable things happen when I carry it with me. (Any) Draconic Feats A feat represents a character achieving mastery in one of their capabilities or discovering the ability to do something new.

When this mastery arises from a draconic source—whether it's the gift of a dragon, the manifestation of some form of draconic heritage, the blessing of a draconic god, or a consequence of slaying a dragon—it can have supernatural effects. Here are feats that bestow draconic power, available to you if you use the optional feat rule in the Player's Handbook.

Source & compatibility

Source: Fizban's Treasury of Dragons · page 15 · Legacy 5e.

Fizban's Treasury of Dragons; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy subclass reference. The DM must review its feature schedule against the 2024 class before automated progression uses it; retain the original feature levels shown below.

Compatibility: Original option; manual use pending compatibility review.