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ability

Deep Gnome

Subterranean gnomes with darkvision and gifts for concealment.

Traits

TraitDescription
Creature typeYou are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.
SizeYou are Small.
SpeedYour walking speed is 30 feet.

Darkvision

You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Gift of the Svirfneblin

Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Gnomish Magic Resistance

You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

Svirfneblin Camouflage

When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Source & compatibility

Source: Mordenkainen Presents Monsters of the Multiverse · page 11 · Legacy 5e.

Mordenkainen Presents Monsters of the Multiverse; locally supplied reference, original publisher rights retained.

Campaign adaptation: Use the 2024 background ability increases instead of any legacy species ability increases printed below. Keep the other source traits; record conditional trait effects manually. A source variant remains distinct from an SRD or Eberron variant.