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ability

Tortle

Shelled Humanoids with natural protection and a defensive withdrawal.

Traits

TraitDescription
Creature typeYou are a Humanoid.
SizeYou are Medium or Small. You choose the size when you select this race.
SpeedYour walking speed is 30 feet.

Claws

You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath

You can hold your breath for up to 1 hour.

Natural Armor

Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal.

Nature's Intuition

Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Shell Defense

You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.

Source & compatibility

Source: Mordenkainen Presents Monsters of the Multiverse · page 34 · Legacy 5e.

Mordenkainen Presents Monsters of the Multiverse; locally supplied reference, original publisher rights retained.

Campaign adaptation: Use the 2024 background ability increases instead of any legacy species ability increases printed below. Keep the other source traits; record conditional trait effects manually. A source variant remains distinct from an SRD or Eberron variant.