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ability

Aasimar

Celestial descendants with healing, divine light, and a supernatural revelation.

Creature type: Humanoid. **Size: ** Small or Medium, chosen when selecting this species. **Speed: ** 30 feet.

Celestial Resistance. You have Resistance to Necrotic and Radiant damage.

Darkvision. You have Darkvision out to 60 feet.

Healing Hands. As a Magic action, touch a creature and roll a number of d4s equal to your Proficiency Bonus. It regains HP equal to the total. You can use this trait once per Long Rest.

Light Bearer. You know the Light cantrip and use Charisma to cast it.

Celestial Revelation. From character level 3, use a Bonus Action to transform for 1 minute. You can end the transformation without an action, and regain its use after a Long Rest. Choose one of these forms each time you transform:

  • Heavenly Wings: gain a Fly Speed equal to your Speed.

  • Inner Radiance: shed Bright Light for 10 feet and Dim Light for another 10 feet. At the end of each of your turns, every creature within 10 feet takes Radiant damage equal to your Proficiency Bonus, including allies.

  • Necrotic Shroud: when you transform, creatures other than your allies within 10 feet make a Charisma save (DC 8 + your Charisma modifier + Proficiency Bonus). On failure, a creature is Frightened until the end of your next turn.

During the transformation, once on each of your turns when you damage a target with an attack or spell, deal extra damage to one target equal to your Proficiency Bonus. This is Necrotic damage for Necrotic Shroud or Radiant damage for the other forms.

Source & compatibility

Source: Player's Handbook (2024) · page 186 · 2024.

Player's Handbook (2024), Wizards of the Coast; locally supplied reference, original publisher rights retained.