ability
Charlatan background
Confidence tricks, persuasive stories, and convincing paperwork.
You learned to exploit appearances, paperwork, and persuasive stories. Decide whether those talents supported a con, survival, a performance, or work you have since left behind.
Background benefits
- Ability choices: Dexterity, Constitution, Charisma. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
- Origin feat: Skilled.
- Skill proficiencies: Deception, Sleight Of Hand.
- Tool proficiency: Forgery Kit.
Starting equipment
Choose A: Forgery Kit; Costume; Fine Clothes; 15 GP. Alternatively, choose B: 50 GP, without package A.
Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.