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ability

Charlatan background

Confidence tricks, persuasive stories, and convincing paperwork.

You learned to exploit appearances, paperwork, and persuasive stories. Decide whether those talents supported a con, survival, a performance, or work you have since left behind.

Background benefits

  • Ability choices: Dexterity, Constitution, Charisma. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
  • Origin feat: Skilled.
  • Skill proficiencies: Deception, Sleight Of Hand.
  • Tool proficiency: Forgery Kit.

Starting equipment

Choose A: Forgery Kit; Costume; Fine Clothes; 15 GP. Alternatively, choose B: 50 GP, without package A.

Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.

Source & compatibility

Source: Player's Handbook (2024) · page 179 · 2024.

Player's Handbook (2024), Wizards of the Coast; locally supplied reference, original publisher rights retained.