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ability

Criminal background

Stealth, illicit entry, and experience outside the law.

Life outside the law taught you stealth and practical techniques for entry and escape. The background does not require a present criminal allegiance or a particular moral outlook.

Background benefits

  • Ability choices: Dexterity, Constitution, Intelligence. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
  • Origin feat: Alert.
  • Skill proficiencies: Sleight Of Hand, Stealth.
  • Tool proficiency: Thieves' Tools.

Starting equipment

Choose A: Dagger (2); Thieves' Tools; Crowbar; Pouch (2); Traveler's Clothes; 16 GP. Alternatively, choose B: 50 GP, without package A.

Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.

Source & compatibility

Source: Player's Handbook (2024) · page 179 · 2024.

Player's Handbook (2024), Wizards of the Coast; locally supplied reference, original publisher rights retained.