ability
Criminal background
Stealth, illicit entry, and experience outside the law.
Life outside the law taught you stealth and practical techniques for entry and escape. The background does not require a present criminal allegiance or a particular moral outlook.
Background benefits
- Ability choices: Dexterity, Constitution, Intelligence. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
- Origin feat: Alert.
- Skill proficiencies: Sleight Of Hand, Stealth.
- Tool proficiency: Thieves' Tools.
Starting equipment
Choose A: Dagger (2); Thieves' Tools; Crowbar; Pouch (2); Traveler's Clothes; 16 GP. Alternatively, choose B: 50 GP, without package A.
Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.