ability
Hermit background
Solitude, contemplation, and practical healing.
Time apart from ordinary society gave you room for contemplation and practical healing. Your isolation might have been chosen, imposed, religious, or simply a way to survive.
Background benefits
- Ability choices: Constitution, Wisdom, Charisma. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
- Origin feat: Healer.
- Skill proficiencies: Medicine, Religion.
- Tool proficiency: Herbalism Kit.
Starting equipment
Choose A: Quarterstaff; Herbalism Kit; Bedroll; Book (philosophy); Lamp; Oil (3 flasks); Traveler's Clothes; 16 GP. Alternatively, choose B: 50 GP, without package A.
Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.