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ability

Merchant background

Trade, negotiation, and relationships built around moving goods.

Trade taught you to move goods, judge an offer, and build relationships. Choose what you sold, who depended on you, and whether that business still exists.

Background benefits

  • Ability choices: Constitution, Intelligence, Charisma. Add +2 to one and +1 to another, or +1 to all three. These increases cannot raise a score above 20.
  • Origin feat: Lucky.
  • Skill proficiencies: Animal Handling, Persuasion.
  • Tool proficiency: Navigator's Tools.

Starting equipment

Choose A: Navigator's Tools; Pouch (2); Traveler's Clothes; 22 GP. Alternatively, choose B: 50 GP, without package A.

Your class grants its own starting equipment separately. The background describes earlier experience; its narrative details can be changed without adding mechanical benefits.

Source & compatibility

Source: Player's Handbook (2024) · page 182 · 2024.

Player's Handbook (2024), Wizards of the Coast; locally supplied reference, original publisher rights retained.