ability
Astral Drifter
Long travel in the Astral Sea and a formative encounter with a deity.
Background benefits
| Benefit | Description |
|---|---|
| Skill Proficiencies | Insight, Religion |
| Languages | Two of your choice (Celestial or Gith recommended) |
Starting equipment
A set of traveler's clothes, a diary, an ink pen, a bottle of ink, and a pouch containing 10 gp
Divine Contact
You gain the Magic Initiate feat and must choose its Cleric version. During your travels in the Astral Sea, a brief, nonviolent encounter with a wandering deity left you with one secret or obscure piece of cosmic lore. Choose that knowledge and its significance with the DM.