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spell

Create Spelljamming Helm

Level 5 Transmutation · 1 action · Touch

Level
5
School
Transmutation
Casting time
1 action
Range
Touch
Components
V, S, M (a crystal rod worth at least 5,000 gp, which the spell consumes)
Duration
Instantaneous
Concentration
No
Ritual
No

Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a spelljamming helm.

Created helm

Wondrous Item, Rare (Requires Attunement by a Spellcaster)

The helm propels and maneuvers a ship weighing at least 1 ton through space and air. It can also move the ship on or under water if the ship is built for that travel. Attunement feels like pins and needles, without the pain.

While attuned, seated, and maintaining concentration (as if concentrating on a spell):

  • Move the ship through space, air, or water up to its speed. In space, if no other object weighing at least 1 ton is within 1 mile, the vessel can travel 100 million miles in 24 hours.
  • Steer the vessel, somewhat clumsily, as with a rudder or oars.
  • See and hear what happens on and around the vessel as though standing at a location of your choice aboard it.

Transfer Attunement

As an action, touch a willing spellcaster. That creature immediately attunes to the helm, and your attunement ends.

Source & compatibility

Source: Spelljammer: Astral Adventurer's Guide · page 22–23 · Legacy 5e.

Spelljammer: Astral Adventurer's Guide; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.