Druid — page 41
Druid core traits, starting equipment, class progression, and spell slots.
Druids cast spells through the mystical forces of nature. Wisdom is their spellcasting ability; Wild Shape and their chosen circle develop as they advance.
Core traits
| Trait | Value |
|---|---|
| Primary ability | Wisdom |
| Hit Point Die | d8 per Druid level |
| Saving throws | Intelligence and Wisdom |
| Skills | Choose two: Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival |
| Weapons | Simple weapons |
| Tools | Herbalism Kit |
| Armor training | Light armor and Shields |
Starting equipment
Choose one of the following packages:
- Equipment: Leather Armor, a Shield, a Sickle, a Druidic Focus (Quarterstaff), an Explorer's Pack, an Herbalism Kit, and 9 GP.
- Money: 50 GP.
Starting and multiclassing
A level 1 Druid gains all core traits above and the level 1 features below. When multiclassing into Druid, gain the Hit Point Die, Light armor and Shield training, and the level 1 Druid features. Use the multiclassing rules to determine your available spell slots.
Class progression
Follow a feature name to its complete rules. Subclass features depend on the subclass chosen. Prepared spells and cantrips are counted separately; a dash means none.
| Class level | Proficiency | Features | Wild Shape uses | Cantrips | Prepared spells |
|---|---|---|---|---|---|
| 1 | +2 | Spellcasting, Druidic, Primal Order | — | 2 | 4 |
| 2 | +2 | Wild Shape, Wild Companion | 2 | 2 | 5 |
| 3 | +2 | Druid Subclass | 2 | 2 | 6 |
| 4 | +2 | Ability Score Improvement | 2 | 3 | 7 |
| 5 | +3 | Wild Resurgence | 2 | 3 | 9 |
| 6 | +3 | Subclass feature | 3 | 3 | 10 |
| 7 | +3 | Elemental Fury | 3 | 3 | 11 |
| 8 | +3 | Ability Score Improvement | 3 | 3 | 12 |
| 9 | +4 | — | 3 | 3 | 14 |
| 10 | +4 | Subclass feature | 3 | 4 | 15 |
| 11 | +4 | — | 3 | 4 | 16 |
| 12 | +4 | Ability Score Improvement | 3 | 4 | 16 |
| 13 | +5 | — | 3 | 4 | 17 |
| 14 | +5 | Subclass feature | 3 | 4 | 17 |
| 15 | +5 | Improved Elemental Fury | 3 | 4 | 18 |
| 16 | +5 | Ability Score Improvement | 3 | 4 | 18 |
| 17 | +6 | — | 4 | 4 | 19 |
| 18 | +6 | Beast Spells | 4 | 4 | 20 |
| 19 | +6 | Epic Boon | 4 | 4 | 21 |
| 20 | +6 | Archdruid | 4 | 4 | 22 |
Spell slots
The following slots are available at each Druid level.
| Druid level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — | — | — | — | — |
| 2 | 3 | — | — | — | — | — | — | — | — |
| 3 | 4 | 2 | — | — | — | — | — | — | — |
| 4 | 4 | 3 | — | — | — | — | — | — | — |
| 5 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |