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Equipment Rules — page 101

Equipment Rules rules and reference.

Crew A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see "Hirelings" later in "Equipment") to function. The minimum number of skilled hirelings needed to crew a ship depends on the type of ship, as shown in the table. Passengers The table lists the number of Small and Medium passengers the ship can accommodate using hammocks. A ship outfitted with private accommodations can carry one-fifth as many passengers. A passenger usually pays 5 SP per day for a hammock, but prices can vary from ship to ship. A small private cabin usually costs 2 GP per day.

Damage Threshold If a vehicle has a damage threshold (see "Rules Glossary"), it's noted in the table. Ship Repair Repairs to a damaged ship can be made while the vessel is berthed. Repairing 1 Hit Point of damage requires 1 day and costs 20 GP for materials and labor. If the repairs are made in a location where supplies and skilled labor are abundant, such as a city shipyard, the repair time and cost are halved. Lifestyle Expenses Lifestyle expenses summarize the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities.

At the start of each week or month (GM's choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle.

Lifestyles have no inherent consequences, but the GM might take them into account when determining risks or how others perceive your character. Wretched (Free) You survive via chance and charity. You're often exposed to natural dangers as a result of sleeping outside. Squalid (1 SP per Day) You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals. Poor (2 SP per Day) You spend frugally for your necessities. Modest (1 GP per Day) You support yourself at an average level. Comfortable (2 GP per Day) You spend modestly for your necessities and enjoy a few luxuries.

Wealthy (4 GP per Day) You're accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise. Food, Drink, and Lodging The Food, Drink, and Lodging table gives prices for food and a single night's lodging. Prices for daily lodging and meals are included in your lifestyle's expenses. Food, Drink, and Lodging

Item Cost

Ale (mug) 4 CP Bread (loaf) 2 CP Cheese (wedge) 1 SP Inn Stay per Day Squalid 7 CP Poor 1 SP Modest 5 SP

Item Cost

Comfortable 8 SP Wealthy 2 GP Aristocratic 4 GP Meal Squalid 1 CP Poor 2 CP Modest 1 SP Airborne and Waterborne Vehicles Ship Speed Crew Passengers Cargo (Tons) AC HP Damage Threshold Cost Airship 8 mph 10 20 1 13 300 — 40,000 GP Galley 4 mph 80 — 150 15 500 20 30,000 GP Keelboat 1 mph 1 6 1/2 15 100 10 3,000 GP Longship 3 mph 40 150 10 15 300 15 10,000 GP Rowboat 1½ mph 1 3 — 11 50 — 50 GP Sailing Ship 2 mph 20 20 100 15 300 15 10,000 GP Warship 2½ mph 60 60 200 15 500 20 25,000 GP

Source & compatibility

Source: System Reference Document 5.2.1 · page 101 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.