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Equipment Rules — page 103

Equipment Rules rules and reference.

the item. You can also voluntarily end Attunement by spending another Short Rest focused on the item unless the item is cursed. Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on feet, gloves on hands, hats and helmets on a head, and rings on a finger. Magic armor must be donned, a Shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.

In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Multiple Items of the Same Kind You can't wear more than one of certain magic items. You can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, or one cloak. The GM might make exceptions. Paired Items Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn.

For example, a character wearing a Boot of Striding and Springing on one foot and a Boot of Elvenkind on the other foot gains no benefit from either. Crafting Nonmagical Items To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or sell it at its normal price. Tools The "Tools" section of "Equipment" lists which tools are required to make certain items. The GM assigns required tools for items not listed there.

You must use the required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it. Raw Materials To make an item, you need raw materials worth half its purchase cost (round down). For example, you need 750 GP of raw materials to make Plate Armor, which sells for 1,500 GP. The GM determines whether appropriate raw materials are available. Time To determine how many days (working 8 hours a day) it takes to make an item, divide its purchase cost in GP by 10 (round a fraction up to a day). For example, you need 5 days to make a Heavy Crossbow, which sells for 50 GP.

If an item requires multiple days, the days needn't be consecutive.

Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by the number of characters working on it. Normally, only one other character can assist you, but the GM might allow more assistants. Brewing Potions of Healing A character who has proficiency with the Herbalism Kit can create a Potion of Healing . Doing so requires using that kit and 25 GP of raw material over the course of 1 day (8 hours of work). Scribing Spell Scrolls A spellcaster can transfer a spell to a scroll and create a Spell Scroll, using the rules below.

Time and Cost Scribing a scroll takes an amount of time and money based on the level of the spell, as shown in the Spell Scroll Costs table. For each day of inscription, you must work for 8 hours. If a scroll requires multiple days, those days needn't be consecutive. Prerequisites for the Scribe To scribe a scroll, you must have proficiency in the Arcana skill or with Calligrapher's Supplies and have the spell prepared on each day of the inscription. You must also have at hand any Material components required by the spell; if the spell consumes its Material components, they are consumed only when you complete the scroll.

The scroll's spell uses your spell save DC and spell attack bonus. Cantrips If the scribed spell is a cantrip, the version on the scroll works as if the caster were your level. Spell Scroll Costs Spell Level Time Cost Cantrip 1 day 15 GP 1 1 day 25 GP 2 3 days 100 GP 3 5 days 150 GP 4 10 days 1,000 GP 5 25 days 1,500 GP 6 40 days 10,000 GP 7 50 days 12,500 GP 8 60 days 15,000 GP 9 120 days 50,000 GP

Source & compatibility

Source: System Reference Document 5.2.1 · page 103 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.