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Equipment Rules — page 91

The complete SRD weapon table, grouped by weapon category.

Compare damage, properties, mastery, weight, and cost below. Follow a weapon name to its individual reference. Weapon mastery is a separate benefit from proficiency; the mastery column identifies the property available when a feature lets you use it.

Simple Melee Weapons

WeaponDamagePropertiesMasteryWeightCost
Club1d4 BludgeoningLightSlow2 lb.1 SP
Dagger1d4 PiercingFinesse, Light, Thrown (Range 20/60)Nick1 lb.2 GP
Greatclub1d8 BludgeoningTwo-HandedPush10 lb.2 SP
Handaxe1d6 SlashingLight, Thrown (Range 20/60)Vex2 lb.5 GP
Javelin1d6 PiercingThrown (Range 30/120)Slow2 lb.5 SP
Light Hammer1d4 BludgeoningLight, Thrown (Range 20/60)Nick2 lb.2 GP
Mace1d6 Bludgeoning—Sap4 lb.5 GP
Quarterstaff1d6 BludgeoningVersatile (1d8)Topple4 lb.2 SP
Sickle1d4 SlashingLightNick2 lb.1 GP
Spear1d6 PiercingThrown (Range 20/60), Versatile (1d8)Sap3 lb.1 GP

Simple Ranged Weapons

WeaponDamagePropertiesMasteryWeightCost
Dart1d4 PiercingFinesse, Thrown (Range 20/60)Vex1/4 lb.5 CP
Light Crossbow1d8 PiercingAmmunition (Range 80/320; Bolt), Loading, Two-HandedSlow5 lb.25 GP
Shortbow1d6 PiercingAmmunition (Range 80/320; Arrow), Two-HandedVex2 lb.25 GP
Sling1d4 BludgeoningAmmunition (Range 30/120; Bullet)Slow—1 SP

Martial Melee Weapons

WeaponDamagePropertiesMasteryWeightCost
Battleaxe1d8 SlashingVersatile (1d10)Topple4 lb.10 GP
Flail1d8 Bludgeoning—Sap2 lb.10 GP
Glaive1d10 SlashingHeavy, Reach, Two-HandedGraze6 lb.20 GP
Greataxe1d12 SlashingHeavy, Two-HandedCleave7 lb.30 GP
Greatsword2d6 SlashingHeavy, Two-HandedGraze6 lb.50 GP
Halberd1d10 SlashingHeavy, Reach, Two-HandedCleave6 lb.20 GP
Lance1d10 PiercingHeavy, Reach, Two-Handed (unless mounted)Topple6 lb.10 GP
Longsword1d8 SlashingVersatile (1d10)Sap3 lb.15 GP
Maul2d6 BludgeoningHeavy, Two-HandedTopple10 lb.10 GP
Morningstar1d8 Piercing—Sap4 lb.15 GP
Pike1d10 PiercingHeavy, Reach, Two-HandedPush18 lb.5 GP
Rapier1d8 PiercingFinesseVex2 lb.25 GP
Scimitar1d6 SlashingFinesse, LightNick3 lb.25 GP
Shortsword1d6 PiercingFinesse, LightVex2 lb.10 GP
Trident1d8 PiercingThrown (Range 20/60), Versatile (1d10)Topple4 lb.5 GP
Warhammer1d8 BludgeoningVersatile (1d10)Push5 lb.15 GP
War Pick1d8 PiercingVersatile (1d10)Sap2 lb.5 GP
Whip1d4 SlashingFinesse, ReachSlow3 lb.2 GP

Martial Ranged Weapons

WeaponDamagePropertiesMasteryWeightCost
Blowgun1 PiercingAmmunition (Range 25/100; Needle), LoadingVex1 lb.10 GP
Hand Crossbow1d6 PiercingAmmunition (Range 30/120; Bolt), Light, LoadingVex3 lb.75 GP
Heavy Crossbow1d10 PiercingAmmunition (Range 100/400; Bolt), Heavy, Loading, Two-HandedPush18 lb.50 GP
Longbow1d8 PiercingAmmunition (Range 150/600; Arrow), Heavy, Two-HandedSlow2 lb.50 GP
Musket1d12 PiercingAmmunition (Range 40/120; Bullet), Loading, Two-HandedSlow10 lb.500 GP
Pistol1d10 PiercingAmmunition (Range 30/90; Bullet), LoadingVex3 lb.250 GP

Source & compatibility

Source: System Reference Document 5.2.1 · page 91 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.