Fighter — page 47
Fighter core traits, starting equipment, and class progression.
Fighters train for weapon combat, combining a fighting style, bursts of extra effort, and tactical recovery.
Core traits
| Trait | Value |
|---|---|
| Primary ability | Strength or Dexterity |
| Hit Point Die | d10 per Fighter level |
| Saving throws | Strength and Constitution |
| Skills | Choose two: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival |
| Weapons | Simple and Martial weapons |
| Armor training | Light, Medium, and Heavy armor and Shields |
Starting equipment
Choose one of the following packages:
- Equipment A: Chain Mail, a Greatsword, a Flail, eight Javelins, a Dungeoneer's Pack, and 4 GP.
- Equipment B: Studded Leather Armor, a Scimitar, a Shortsword, a Longbow, 20 Arrows, a Quiver, a Dungeoneer's Pack, and 11 GP.
- Money: 155 GP.
Starting and multiclassing
A level 1 Fighter gains all core traits above and the level 1 features below. When multiclassing into Fighter, gain the Hit Point Die, Martial weapon proficiency, Light and Medium armor and Shield training, and the level 1 Fighter features.
Class progression
Follow a feature name to its complete rules. Subclass features depend on the subclass chosen.
Second Wind is the maximum number of uses; its reference explains recovery and healing. Weapon mastery is the number of weapon kinds whose mastery properties you can use.
| Class level | Proficiency | Features | Second Wind | Weapon mastery |
|---|---|---|---|---|
| 1 | +2 | Fighting Style, Second Wind, Weapon Mastery | 2 | 3 |
| 2 | +2 | Action Surge (one use), Tactical Mind | 2 | 3 |
| 3 | +2 | Fighter Subclass | 2 | 3 |
| 4 | +2 | Ability Score Improvement | 3 | 4 |
| 5 | +3 | Extra Attack, Tactical Shift | 3 | 4 |
| 6 | +3 | Ability Score Improvement | 3 | 4 |
| 7 | +3 | Subclass feature | 3 | 4 |
| 8 | +3 | Ability Score Improvement | 3 | 4 |
| 9 | +4 | Indomitable (one use), Tactical Master | 3 | 4 |
| 10 | +4 | Subclass feature | 4 | 5 |
| 11 | +4 | Two Extra Attacks | 4 | 5 |
| 12 | +4 | Ability Score Improvement | 4 | 5 |
| 13 | +5 | Indomitable (two uses), Studied Attacks | 4 | 5 |
| 14 | +5 | Ability Score Improvement | 4 | 5 |
| 15 | +5 | Subclass feature | 4 | 5 |
| 16 | +5 | Ability Score Improvement | 4 | 6 |
| 17 | +6 | Action Surge (two uses), Indomitable (three uses) | 4 | 6 |
| 18 | +6 | Subclass feature | 4 | 6 |
| 19 | +6 | Epic Boon | 4 | 6 |
| 20 | +6 | Three Extra Attacks | 4 | 6 |