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ability

Rules Glossary — page 191

Rules Glossary rules and reference.

Unconscious [Condition] While you have the Unconscious condition, you experience the following effects.

Inert. You have the Incapacitated and Prone conditions, and you drop whatever you're holding. When this condition ends, you remain Prone.

Speed 0. Your Speed is 0 and can't increase.

Attacks Affected. Attack rolls against you have Advantage.

Saving Throws Affected. You automatically fail

Strength and Dexterity saving throws.

Automatic Critical Hits. Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.

Unaware. You're unaware of your surroundings. Unoccupied Space A space is unoccupied if no creatures are in it and it isn't completely filled by objects. Utilize [Action] You normally interact with an object while doing something else, such as when you draw a sword as part of the Attack action. When an object requires an action for its use, you take the Utilize action. Vulnerability If you have Vulnerability to a damage type, damage of that type is doubled against you. Vulnerability is applied only once to an instance of damage. See also "Playing the Game" ("Damage and Healing").

Weapon A weapon is an object that is in the Simple or Martial weapon category. See also "Equipment" ("Weapons"). Weapon Attack A weapon attack is an attack roll made with a weapon. See also "Weapon."

Source & compatibility

Source: System Reference Document 5.2.1 · page 191 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.