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spell

Burning Hands

Level 1 Evocation · Action · Self

Spell lists
Sorcerer, Wizard
Level
1
School
Evocation
Casting time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

Source & compatibility

Source: System Reference Document 5.2.1 · page 114 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.