spell
Chill Touch
Necromancy cantrip · Action · Touch
- Spell lists
- Sorcerer, Warlock, Wizard
- Level
- Cantrip
- School
- Necromancy
- Casting time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).