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spell

Clairvoyance

Level 3 Divination · 10 minutes · 1 mile

Spell lists
Bard, Cleric, Sorcerer, Wizard
Level
3
School
Divination
Casting time
10 minutes
Range
1 mile
Components
V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration
Concentration, up to 10 minutes
Concentration
Yes
Ritual
No

Components: V, S, M (a focus worth 100+ GP, either a

jeweled horn for hearing or a glass eye for seeing)

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.

When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.

A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.

Source & compatibility

Source: System Reference Document 5.2.1 · page 115 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.