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spell

Cloudkill

Level 5 Conjuration · Action · 120 feet

Spell lists
Sorcerer, Wizard
Level
5
School
Conjuration
Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 10 minutes
Concentration
Yes
Ritual
No

You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind ) disperses it, ending the spell. Its area is Heavily Obscured.

Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The Sphere moves 10 feet away from you at the start of each of your turns.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 5.

Source & compatibility

Source: System Reference Document 5.2.1 · page 116 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.