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spell

Conjure Minor Elementals

Level 4 Conjuration · Action · Self

Spell lists
Druid, Wizard
Level
4
School
Conjuration
Casting time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Concentration
Yes
Ritual
No

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).

In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 4.

Source & compatibility

Source: System Reference Document 5.2.1 · page 118 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.