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spell

Conjure Woodland Beings

Level 4 Conjuration · Action · Self

Spell lists
Druid, Ranger
Level
4
School
Conjuration
Casting time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Concentration
Yes
Ritual
No

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 4.

Source & compatibility

Source: System Reference Document 5.2.1 · page 118 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.