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spell

Continual Flame

Level 2 Evocation · Action · Touch

Spell lists
Cleric, Druid, Wizard, Artificer
Level
2
School
Evocation
Casting time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Duration
Until dispelled
Concentration
No
Ritual
No

Level 2 Evocation (Cleric, Druid, Wizard)

Components: V, S, M (ruby dust worth 50+ GP, which

the spell consumes)

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

Source & compatibility

Source: System Reference Document 5.2.1 · page 119 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.