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spell

False Life

Level 1 Necromancy · Action · Self

Spell lists
Sorcerer, Wizard, Artificer
Level
1
School
Necromancy
Casting time
Action
Range
Self
Components
V, S, M (a drop of alcohol)
Duration
Instantaneous
Concentration
No
Ritual
No

Level 1 Necromancy (Sorcerer, Wizard)

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot

You gain 5 additional Temporary Hit Points for each spell slot level above 1.

Source & compatibility

Source: System Reference Document 5.2.1 · page 129 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.