spell
False Life
Level 1 Necromancy · Action · Self
- Spell lists
- Sorcerer, Wizard, Artificer
- Level
- 1
- School
- Necromancy
- Casting time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
Level 1 Necromancy (Sorcerer, Wizard)
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot
You gain 5 additional Temporary Hit Points for each spell slot level above 1.