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spell

Fear

Level 3 Illusion · Action · Self

Spell lists
Bard, Sorcerer, Warlock, Wizard
Level
3
School
Illusion
Casting time
Action
Range
Self
Components
V, S, M (a white feather)
Duration
Concentration, up to 1 minute
Concentration
Yes
Ritual
No

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.

A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

Source & compatibility

Source: System Reference Document 5.2.1 · page 130 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.