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spell

Heroes' Feast

Level 6 Conjuration · 10 minutes · Self

Spell lists
Bard, Cleric, Druid
Level
6
School
Conjuration
Casting time
10 minutes
Range
Self
Components
V, S, M (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
Duration
Instantaneous
Concentration
No
Ritual
No

Components: V, S, M (a gem-encrusted bowl worth

1,000+ GP, which the spell consumes)

You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.

A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.

Source & compatibility

Source: System Reference Document 5.2.1 · page 140 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.