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spell

Hold Person

Level 2 Enchantment · Action · 60 feet

Spell lists
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Level
2
School
Enchantment
Casting time
Action
Range
60 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Concentration
Yes
Ritual
No

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot

You can target one additional Humanoid for each spell slot level above 2.

Source & compatibility

Source: System Reference Document 5.2.1 · page 141 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.