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spell

Inflict Wounds

Level 1 Necromancy · Action · Touch

Spell lists
Cleric
Level
1
School
Necromancy
Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 1.

Source & compatibility

Source: System Reference Document 5.2.1 · page 143 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.