spell
Inflict Wounds
Level 1 Necromancy · Action · Touch
- Spell lists
- Cleric
- Level
- 1
- School
- Necromancy
- Casting time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.