spell
Magic Weapon
Level 2 Transmutation · Bonus Action · Touch
- Spell lists
- Paladin, Ranger, Sorcerer, Wizard, Artificer
- Level
- 2
- School
- Transmutation
- Casting time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Concentration
- No
- Ritual
- No
Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot
The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.