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spell

Phantasmal Killer

Level 4 Illusion · Action · 120 feet

Spell lists
Bard, Wizard
Level
4
School
Illusion
Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Concentration
Yes
Ritual
No

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.

For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 4.

Source & compatibility

Source: System Reference Document 5.2.1 · page 152 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.