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spell

Plant Growth

Level 3 Transmutation · Action (Overgrowth) or 8 hours (Enrichment) · 150 feet

Spell lists
Bard, Druid, Ranger
Level
3
School
Transmutation
Casting time
Action (Overgrowth) or 8 hours (Enrichment)
Range
150 feet
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No

Casting Time: Action (Overgrowth) or

8 hours (Enrichment)

This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.

Enrichment. All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.

Source & compatibility

Source: System Reference Document 5.2.1 · page 153 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.