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spell

Protection from Evil and Good

Level 1 Abjuration · Action · Touch

Spell lists
Cleric, Druid, Paladin, Warlock, Wizard
Level
1
School
Abjuration
Casting time
Action
Range
Touch
Components
V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration
Concentration up to 10 minutes
Concentration
Yes
Ritual
No

Components: V, S, M (a flask of Holy Water worth 25+

GP, which the spell consumes)

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Source & compatibility

Source: System Reference Document 5.2.1 · page 146 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.