THE CITY HAS LAYERS. SO DOES THE TRUTH.CAMPAIGN REFERENCE ↗

← spell references · Rules library

spell

Reverse Gravity

Level 7 Transmutation · Action · 100 feet

Spell lists
Druid, Sorcerer, Wizard
Level
7
School
Transmutation
Casting time
Action
Range
100 feet
Components
V, S, M (a lodestone and iron filings)
Duration
Concentration, up to 1 minute
Concentration
Yes
Ritual
No

This spell reverses gravity in a 50-foot-radius, 100foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.

If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.

Source & compatibility

Source: System Reference Document 5.2.1 · page 159 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.