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spell

Sequester

Level 7 Transmutation · Action · Touch

Spell lists
Wizard
Level
7
School
Transmutation
Casting time
Action
Range
Touch
Components
V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
Duration
Until dispelled
Concentration
No
Ritual
No

Components: V, S, M (gem dust worth 5,000+ GP,

which the spell consumes)

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.

If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

Source & compatibility

Source: System Reference Document 5.2.1 · page 161 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.