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spell

Shillelagh

Transmutation cantrip · Bonus Action · Self

Spell lists
Druid
Level
Cantrip
School
Transmutation
Casting time
Bonus Action
Range
Self
Components
V, S, M (mistletoe)
Duration
1 minute
Concentration
No
Ritual
No

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade

The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Source & compatibility

Source: System Reference Document 5.2.1 · page 162 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.