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spell

Shining Smite

Level 2 Transmutation · Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Spell lists
Paladin
Level
2
School
Transmutation
Casting time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Duration
Concentration, up to 1 minute
Concentration
Yes
Ritual
No

Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or

an Unarmed Strike

Range: Self

Component: V

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

Source & compatibility

Source: System Reference Document 5.2.1 · page 162 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.