spell
Shining Smite
Level 2 Transmutation · Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Spell lists
- Paladin
- Level
- 2
- School
- Transmutation
- Casting time
- Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Duration
- Concentration, up to 1 minute
- Concentration
- Yes
- Ritual
- No
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or
an Unarmed Strike
Range: Self
Component: V
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 2.