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spell

Spike Growth

Level 2 Transmutation · Action · 150 feet

Spell lists
Druid, Ranger
Level
2
School
Transmutation
Casting time
Action
Range
150 feet
Components
V, S, M (seven thorns)
Duration
Concentration, up to 10 minutes
Concentration
Yes
Ritual
No

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Source & compatibility

Source: System Reference Document 5.2.1 · page 164 · 2024 / SRD 5.2.1.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.