Mastermind
Rogue subclass reference.
Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, a nd secrets and favors are some of your favo rite treasures.
Master Of Intrigue
When you choose this archetype at 3rd level, you gain proficiency with the disgui se kit, the fo rgery kit, and one gaming set of your choice. You also learn two la nguages of your choice. Additiona lly, you can unerringly mimic the speech patterns a nd accent of a creature that you hear speak for at least 1 minute, allowing you to pass yourself off as a native speaker of a particular land , provided that you know the la nguage.
Master Of Tactics
S ta rting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an a lly in attacking a creature, the ta rget of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Insightful Manipulator
S ta rting at 9th level, if you spend at least 1 minute observin g or interacting with a nother creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equa l, s uperior, or inferior in regard to two of the following characteris tics of your choice:
- Intelligence score Wisdom score Charisma score Class levels (if any) At the DM's option, you might also realize you know a piece of the creature's history or one of its persona lity traits, if it has any.
Misdirection
Beginning at 13th level, you can sometimes cause a nother creature to suffer an attack meant for you. W hen you a re ta rgeted by an attack while a creature within 5 feet of you is gra nting you cover against that attack, you can use your reaction to have the attack target that crea ture instead of you.
Soul Of Deceit
S ta rting at 17th level, your thoughts can't be read by telepathy or other means, unless you allow it. You can present fa lse thoughts by making a Charisma (Deception) check contested by the mind reader's Wisdom (In s ight) check. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful , if you so choose, a nd you can't be compelled to tell the truth by magic.