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Path of the Battlerager

Barbarian subclass reference.

Known as Kuldjargh (literally "axe idiot") in Dwa rvish, battleragers a re dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Restriction: Dwarves Only

Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture. Your DM can lift this restriction to better suit the cam paign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's ver sion of the Realms.

Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor (see the "Spiked Armor" sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to ma ke one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits , the spikes deal 1d4 pierc ing damage. You use your Strength mod ifier for the attack and damage rolls. Additionally, when you use the Attack action to grap ple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Reckless Abandon

Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifi er (minimum of 1). They vanish if any of them are left when your rage ends .

Battlerager Charge

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.

Spiked Retribution

Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing spiked armor.

Path Of The Totem Warrior

If you follow the Path of the Totem Warrior from the Player's Handbook, you have access to the options presented here.

Totem Spirit

These options are available to you when you choose a totem animal at 3rd level.

Source & compatibility

Source: Sword Coast Adventurer's Guide · page 121 · Legacy 5e.

Sword Coast Adventurer's Guide; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy subclass reference. The DM must review its feature schedule against the 2024 class before automated progression uses it; retain the original feature levels shown below.

Compatibility: Original option; manual use pending compatibility review.