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spell

Booming Blade

Evocation cantrip · 1 action · 5 feet

Level
Cantrip
School
Evocation
Casting time
1 action
Range
5 feet
Components
V, M (a weapon)
Duration
1 round
Concentration
No
Ritual
No

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Source & compatibility

Source: Sword Coast Adventurer's Guide · page 142 · Legacy 5e.

Sword Coast Adventurer's Guide; locally supplied reference, original publisher rights retained.

Compatibility: Original option; manual use pending compatibility review.