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ability

Barbarian

Optional Barbarian features and subclass references from Tasha’s Cauldron of Everything.

This reference contains the optional Barbarian features introduced in this source.

Optional Class Features

You gain class features in the Player's Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a barbarian. Unlike the features in the Player's Handbook, you don't gain the features here automatically. Consult ing with your DM, you decide whether to gain a fea ture in this section if you meet the level requirement noted in the feature's description. These features can be selected separately from one another; you can use one, both, or none of them.

Primal Know Led Ge

3rd-level barbarian feature

When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.

Instin Ctive Poun Ce

7th-level barbarian feature

As part of the bonus action you take to enter your rage, you can move up to half your speed.

Primal Paths

At 3rd level, a barbarian gains the Primal Path feature, which offers you the choice of a subclass. The following options are available to you when making that choice: Path of the Beast and Path of Wild Magic.

Source & compatibility

Source: Tasha's Cauldron of Everything · page 24 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.