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ability

Battle Smith

An Artificer who fights alongside a steel defender and supports allies with magic.

Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective com panion of their own creation. Many soldiers tell sto ries of nearly dying before being saved by a Battle Smith and a steel defender.

In the world of Eberron, Battle Smiths played a key role in House Cannith's work on battle con structs and the original warforged, and after the Last War, these artificers led efforts to aid those who were injured in the war's horrific battles.

Tool Proficiency

3rd-level Battle Smith feature

You gain proficiency with smith's tools. If you al ready have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Battle Smith Spells

3rd-level Battle Smith feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as ar tificer spells for you, but they don't count against the number of artificer spells you prepare.

Battle Smith Spells

Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield l7th banishing smite, mass cure wounds

Battle Ready

3rd-level Battle Smith feature

Your combat training and your experiments with magic have paid off in two ways:

  • You gain proficiency with martial weapons.

  • When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Steel Defender

3rd-level Battle Smith feature

Your tinkering has borne you a companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statis tics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative count, but it takes its turn immediately after yours.

It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to com mand it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the def ender can take any action of its choice, not just Dodge. If the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher.

The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.

Steel Defender

Medium construct

Armor Class 15 (natural armor)

Hit Points 2 + your Intelligence modifier+ five times your

artificer level (the defender has a number of Hit Dice [d&s] equal to your artificer level)

Speed 40 ft.

Str

14 (+2)

Dex Con

12 (+1) 14( +2)

Int

4 (-3)

Wis

10 (+0)

Cha

6 (-2)

Saving Throws Dex+ 1 plus PB, Con +2 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB x 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10 + (PB x 2)

Languages understands the languages you speak

Challenge Proficiency Bonus (PB) equals your bonus

Vigilant. The defender can't be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or ob ject within 5 feet ofit.

Re Ac Ti On

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. 7

Extra Attack

5th-level Battle Smith feature

You can attack twice, rather than once, whenever you take the Attack action on your turn.

Arcane Jolt

9th-level Battle Smith feature

You've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:

  • The target takes an extra 2d6 force damage.

  • Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it. You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You re gain all expended uses when you finish a long rest.

Improved Defender

15th-level Battle Smith feature

Your Arcane Jolt and steel defender have become more powerful:

  • The extra damage and the healing of your Arcane Jolt both increase to 4d6.

  • Your steel defender gains a +2 bonus to Armor Class.

  • Whenever your steel defender uses its Deflect At tack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.

Source & compatibility

Source: Tasha's Cauldron of Everything · page 18 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.