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ability

Homunculus Servant

Create a gem-hearted Construct that scouts, follows commands, and delivers Touch spells.

This Artificer infusion creates a loyal Construct around a gem or crystal worth at least 100 GP. The infused item becomes its heart, and its body forms immediately around it. You choose its appearance: a mechanical bird, winged vial, miniature cauldron, or another suitable form.

Commands and combat

The homunculus is friendly to you and your companions and obeys your commands. It shares your initiative count but takes its turn immediately after yours. It can move and use its Reaction on its own.

On its turn, it takes only the Dodge action unless you use a Bonus Action on your turn to command another action. That action can be from its stat block or another action. If you are Incapacitated, it can take any action it chooses.

Repair and destruction

Casting Mending on the homunculus restores 2d6 Hit Points. If you or the homunculus dies, it vanishes and leaves its heart in its space.

Homunculus Servant

Tiny Construct. PB means your Proficiency Bonus.

StatisticValue
Armor Class13 (natural armor)
Hit Points1 + your Intelligence modifier + your Artificer level
Hit DiceA number of d4s equal to your Artificer level
Speed20 ft., Fly 30 ft.
Saving ThrowsDexterity +2 + PB
SkillsPerception +0 + twice PB; Stealth +2 + PB
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10 + twice PB
LanguagesUnderstands the languages you speak
STRDEXCONINTWISCHA
4 (−3)15 (+2)12 (+1)10 (+0)10 (+0)7 (−2)

Evasion

When an effect allows a Dexterity saving throw for half damage, the homunculus takes no damage on a success and half damage on a failure. It cannot use this trait while Incapacitated.

Action: Force Strike

Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB Force damage.

Reaction: Channel Magic

The homunculus delivers a spell you cast that has a range of Touch. It must be within 120 feet of you.

Source & compatibility

Source: Tasha's Cauldron of Everything · page 21–22 · Legacy 5e.

Tasha's Cauldron of Everything; locally supplied reference, original publisher rights retained.

Campaign adaptation: Legacy 5e reference. SRD 5.2.1 takes precedence for overlapping core rules and spells. Optional class replacements, subclass timing, and prerequisites require compatibility review; this entry does not grant extra benefits automatically.

Compatibility: Original option; manual use pending compatibility review.